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The Western Frontier in Avatar: Frontiers of Pandora is a vast expanse of rainforests, grasslands and temperate forests. Building such a world...
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It’s March 8, 2018. Creative Director Julian Gerighty and Game Director Mathias Karlson are sitting on the sofa in the streaming room....
What makes a game fun to play? At Massive, we not only develop games – we also research them and use different...
Immersion is key in Avatar: Frontiers of Pandora. To help players really engross themselves in the world, and to connect them to...
The Snowdrop engine, with its flexible and empowering tools, has helped develop a number of Ubisoft titles such as The Division, The...
When you think about Ray Tracing, most people think about graphics. They think about light, shadows, and crepuscular rays. But the technology...
Ubisoft, Lightstorm Entertainment and FoxNext Partnering on Game Based On Avatar Universe Today, Ubisoft announced it is partnering with Lightstorm Entertainment and...
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How do you coordinate and enable collaboration between hundreds of game developers in different teams all over the world? And what phases...