Studio

Massive Entertainment

Crafting Massive Experiences

Get to know us

  • Inside Massive – Episode 1: Join the Family Join the Family
  • Inside Massive – Episode 2: Making History Making History
  • Inside Massive – Episode 3: Tech and Tools Tech and Tools
  • Inside Massive – Episode 4: Attention to Details Attention to Details
  • Inside Massive – Episode 5: Home of Greatness Home of Greatness

This is Massive

Ever since our beginnings in 1997, Massive Entertainment – a Ubisoft Studio has delivered groundbreaking video game experiences. Based in Malmö, Sweden, we have released classic and award-winning games such as Ground Control and World in Conflict and played a major role in games such as Far Cry 3 and Assassin’s Creed Revelations.

In 2008, Massive joined the Ubisoft family, and in 2016, we released the AAA game Tom Clancy’s The Division. The game quickly became the fastest selling game in Ubisoft history and the fastest selling new franchise of the year. The sequel, Tom Clancy’s The Division 2, came out in 2018, followed by the expansion Warlords of New York. The franchise has now attracted more than 40 million players worldwide.

Currently, we are leading the development of a new game set on the beautiful and dangerous moon from James Cameron’s prominent Avatar film franchise, and early 2021, it was announced that Massive is collaborating with Disney and Lucasfilm Games on Star Wars Outlaws, a new story-driven, open-world video game.

But we are not only working with game projects, but also tech. Our powerful, cutting-edge game engine Snowdrop has powered games such as The Division franchise, Mario + Rabbids: Kingdom Battle and South Park: The Fractured But Whole. Massive is also the home base of Ubisoft Connect, Ubisoft’s digital ecosystem and distribution platform.

The studio’s goal has always been – and still is – to craft the finest gaming experiences for all players.

Massive portraits

Meet our employees

  • Drew Rechner Lead AI Designer
  • Miriam Popescu Game Designer
  • Ali Helmy Senior Animation Programmer
  • Robert Bantin Expert Audio Programmer
  • Linda Malmgren Communications Director
  • Gustav Bok Game Designer

Our core values

Experts in our craft

Together, we use our expertise in our different crafts to create compelling and immersive high quality games for our players.

Courage to explore

We are open minded and explore the future of gaming together through curiosity and innovation.

Together as one studio

We enjoy what we do, and we do it together.

A Massive Vlog

What is going on behind the screens at Massive?

  • Voice Design in Game Development Apr 24, 2023
  • Talking to 750+ Game Developers Feb 9, 2023
  • A Massive Newcomer Week Dec 20, 2022
  • Playtesting at Massive Games Lab Nov 16, 2022
  • First Day at Massive Oct 18, 2022

Job openings

Work with us!

6 jobs