Studio

Massive Entertainment

Crafting Massive Experiences

Get to know us

  • Inside Massive – Episode 1: Join the Family Join the Family
  • Inside Massive – Episode 2: Making History Making History
  • Inside Massive – Episode 3: Tech and Tools Tech and Tools
  • Inside Massive – Episode 4: Attention to Details Attention to Details
  • Inside Massive – Episode 5: Home of Greatness Home of Greatness

This is Massive

Ever since our beginnings in 1997, Massive Entertainment – a Ubisoft Studio has delivered groundbreaking video game experiences. Based in Malmö, Sweden, we have released classic and award-winning games such as Ground Control and World in Conflict and played a major role in games such as Far Cry 3 and Assassin’s Creed Revelations.

In 2008, Massive joined the Ubisoft family, and in 2016, we released the AAA game Tom Clancy’s The Division. The game quickly became the fastest selling game in Ubisoft history and the fastest selling new franchise of the year. The sequel, Tom Clancy’s The Division 2, came out in 2018, followed by the expansion Warlords of New York. The franchise has now attracted more than 40 million players worldwide.

Currently, we are leading the development of a new game set on the beautiful and dangerous moon from James Cameron’s prominent Avatar film franchise, and early 2021, it was announced that Massive is collaborating with Disney and Lucasfilm Games on Star Wars Outlaws, a new story-driven, open-world video game.

But we are not only working with game projects, but also tech. Our powerful, cutting-edge game engine Snowdrop has powered games such as The Division franchise, Mario + Rabbids: Kingdom Battle and South Park: The Fractured But Whole. Massive is also the home base of Ubisoft Connect, Ubisoft’s digital ecosystem and distribution platform.

The studio’s goal has always been – and still is – to craft the finest gaming experiences for all players.

Massive portraits

Meet our employees

  • Drew Rechner Lead AI Designer
  • Anne Reid Associate narrative director
  • Robert Bantin Expert Audio Programmer
  • Miriam Popescu Game Designer
  • Gustav Bok Game Designer
  • Linda Malmgren Communications Director
  • Ali Helmy Senior Animation Programmer

Our core values

Family

We are inclusive, friendly, and treat each other fairly. We protect, support, and challenge each other to grow. We believe in diversity. We are a team that collaborates and builds bridges beyond the studio to include our global family.

Courage

We dare to take action. We are open-minded and explore to improve. We are ambitious and willing to fail, make mistakes and learn from them. We challenge assumptions, put trust in others, and confront our own fears.

Craftsmanship

We always put the satisfaction of the user first and we understand the purpose and context of our craft. We strive for the highest possible quality in everything we do, no matter what our role in the studio is. We are proud of our work and know when it is done.

Responsibility

Responsibility is about keeping promises and communicating when you can’t. We are honest with ourselves and with others, and are able to give and receive constructive feedback. We are accountable for our actions and ask rather than assume.

A Massive Vlog

What is going on behind the screens at Massive?

  • Voice Design in Game Development Apr 24, 2023
  • Talking to 750+ Game Developers Feb 9, 2023
  • A Massive Newcomer Week Dec 20, 2022
  • Playtesting at Massive Games Lab Nov 16, 2022
  • First Day at Massive Oct 18, 2022
  • OUR RECRUITER’S TOP 5 TIPS Feb 20, 2020
  • Jobs at a Game Studio Jan 20, 2020
  • A Massive Road to Launch Mar 21, 2019
A Massive International Family Dec 6, 2018
  • A Massive First Week Oct 31, 2019
  • A Massive Move to Sweden Nov 28, 2019
  • A Massive Internship April 18, 2019
  • A Massive Halloween Nov 8, 2018
  • A Massive UI Technical Artist May 16, 2019
  • Our Massive Values Oct 3, 2019
A Massive Pride Jul 25, 2019
A Massive Summer in Malmö Aug 8, 2019

Job openings

Work with us!

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