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Gamescom 2018 has come to an end, and what a week it was! Our team had the opportunity to meet up with...
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A couple of weeks ago, we announced that we’re moving to our new office Eden in April 2020. But why did the...
It’s harder than you think to create children’s drawings which look like the real deal. To make The Division 2’s environment as...
Our communities heavily influence us, but not every individual has the same amount of impact on a community. I joined Massive more...
Going from a small indie company to a big AAA production is a big step, which – for many – can be...
As the gameplay for Tom Clancy’s The Division 2 was unveiled at E3 this year, keen eyes might also have caught sight...
Cinematics is the marriage between movies and games that helps build the game’s story and world. But what is it like to...
In our work to support young creatives, we at Ubisoft Massive are proud to present a new initiative in partnership with Ung Svensk Form...
Localizing a game is much more than translating. It’s also about voice recording, testing and tools. But the Localization department can also...