Have you ever played a game and wondered how all those non-playable characters’ voices came to life? The work that goes into making NPC voices more than background chatter is incredibly complex, and in this GDC talk from March 2020, Massive’s Senior Voice Designer Adam Ritchie gives us a look into how NPC behavior and speech works together to create an immersive experience.

In his talk “NPC Voice Design in the Division 2”, recorded for the digital edition of GDC 2020 earlier this year, Senior Voice Designer Adam Ritchie covers topics such as the role of the voice designer, as well as the goals of NPC behavior. How do we use them as mood setters but also make them matter? And how do we use them to bring our characters to life?

Watch the full recording to learn more about NPC Voice Design:

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