Job Description
Tom Clancy’s The Division 2: Survivors is the return of winter survival to The Division franchise with improvements and bold new additions to the extraction experience.
Working on our tech team, your primary focus will be on implementing, extending, and maintaining the various render systems used by the project. As a render programmer you will be part of a very committed AAA game team working with multiple hardware platforms. You will be expected to work in collaboration with other programmers, artists and testers to craft high quality, scalable solutions that bring the game to an even higher visual and performance standard.
What You’ll Do
- Designing, implementing, and iterating on new and existing render systems
- Working with C++ and shader programming
- Developing features for multiple platforms and different hardware capabilities
- Awareness of performance and memory footprints of different approaches or techniques
- Debugging GPU and rendering issues
Qualifications
What you’ll bring
- Professional experience with C++ programming
- Intimately familiar with various graphics APIs (DirectX 11/12, OpenGL, Vulkan) and associated shader languages
- Experience with performance critical programming
- Thorough knowledge of 3D mathematics, rendering algorithms, and data structures
- Ability to accurately predict task duration and understand dependencies
- Experience with general purpose computations on GPUs