Job position

Senior Character Artist

Cinematics, Art, Malmö

Job Description

We’re looking for a passionate artist to join our Cinematics team. You’ll be creating high quality character assets from inside out. Your knowledge on techniques and workflows suited for high end cinematics will be an important addition to our creative force as we seek to push the quality bar for character art higher. 

 

We’re offering a permanent position in Malmö, Sweden, with the flexibility to work partially from home (up to two days a week) under our Flexible Workplace Policy. Please apply using English, our company’s primary language. 

 

What You’ll do 

  • Working closely with the game team to uprez and create high quality characters and accessories based on original art, photographic reference and a base model
  • Collaborating with the Cinematics team to ensure the textures and materials fit the Houdini-Redshift pipeline with aesthetic appreciation on real world reference and in-game look.
  • Participating in the set up and maintenance of character production pipelines 
  • Collaborating with the animation tech team to support define modeling standards for rigging, deformation, and simulation for high end results.
  • Participate in setting a high-quality standard across the team. This entails mentoring more junior artists and off-site developers creating and aiding direction and feedback 

Qualifications

What You’ll Bring

Your passion for storytelling through character art shows in your craftsmanship, where you like to try out various ways of handling challenging tasks. You are equally as eager to create aesthetically pleasing characters as you are interested in diving into the technical side of the process. You’re keen on collaborating with concept artists, animators and tech art teams, among others. You have good communication skills and use it in favor of giving and receiving constructive feedback to achieve great results 

Besides the above we’re looking for someone aligned with our core values and the following skills and experience:  

  • Solid experience working with character art 
  • An online portfolio that showcases your most recent works complete with detailed breakdowns of your contributions. 
  • Proficiency in Zbrush and at least one of the major 3D modeling packages and texturing software 
  • Up to date knowledge on the methods, software innovations and other technologies related to character creation 
  • Eagerness to do research on the technical processes involved such as in shaders, rigs and rendering
  • Experience with Houdini is beneficial
  • Experience with Substance Painter and Marvelous Designer is beneficial 
  • Experience working with scan data is beneficial
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