Job position

Intermediate/Senior Tech Programmer

Unannounced Project, Programming, Malmö

Job Description

As a Tech Programmer, you’ll be a pivotal contributor to the development of our next AAA game, being a part of our Engine Tech team, collaborating closely with skilled programmers, designers, artists and testers. Your role will focus on creating and maintaining innovative tools and core engine systems, working in tandem with our in-house engine team, Snowdrop™. You will be responsible for implementing and optimizing various engine systems across multiple hardware platforms, ensuring high-quality, scalable solutions that prioritize performance, memory efficiency, and load times.

We’re offering a permanent position in Malmö, Sweden, with the flexibility to work partially from home (up to two days a week) under our Flexible Workplace Policy. Please apply using English, our company’s primary language.

What you’ll do

  • Designing, implementing, debugging, and iterating on new and existing engine systems and tools 
  • Performance awareness in algorithms as well as in memory and bandwidth usage 
  • Working in C++ on our integrated editor/game development tools  
  • Being motivated and providing support for other team members during critical stages of development  
  • Evaluating and integrating new technologies to improve our environment and processes

Qualifications

What you’ll bring 
To succeed in this position, we see that you have a firm general technical understanding to feel right at home working with systems that see constant change and improvements. You, as a programmer, understand the nuances of pipelines and workflows and have a good understanding and passion for UX. You’re confident in your communication skills and appreciate collaboration across disciplines.   

Besides the above we’re looking for someone aligned with our core values and the following skills and experience: 

  • Experience with tools development and designing efficient systems  
  • Professional experience working with C++ programming in the games industry 
  • Knowledge of the process and life-cycle of games development 
  • Experience working with Node graph pattern and data driven engines (Node Graphs, Unreal Engine Blueprint, etc.)  
  • Worked with software related to game engines  
  • Worked with software development closely with the software users 

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