Job position

Tech & Tools Programmer

Star Wars Outlaws, Programming, Malmö

Job Description

We’re collaborating with Disney and Lucasfilm Games on a new story-driven open-world video game set in the beloved Star Wars galaxy. This is a lore we love and want to do justice with a game and story that bring both new and lifelong fans on an immersive and outstanding journey that will stay with them for years.  

Working as a tech and tools programmer, your primary focus will be on implementing and maintaining the various tools and core engine systems of our in-house engine Snowdrop™. You will work closely with other programmers, designers, artists and testers to craft high-quality, scalable solutions where performance, memory, and load times are considered.  

We’re offering a permanent position in Malmö, Sweden, with the flexibility to work partially from home (up to two days a week) under our Flexible Workplace Policy. Please apply using English, our company’s primary language. 

 

What You’ll Do    

  • Utilizing your knowledge in C++ to enhance our game development tools and pipelines.  
  • Conceiving, implementing, and refining both new and existing systems, pipelines, and tools.  
  • Incorporating advanced technologies to enhance our capabilities.  

Qualifications

What You’ll Bring  

You’re someone who thrives on being creative, helping, and is comfortable in their abilities. You value quality in everything you do and have good attention to detail. You have experience in the software development field and is enthusiastic about collaborating closely with professionals from various disciplines and diverse backgrounds. Besides the above we’re looking for someone aligned with our core values and the following skills and experience:  

 

  • Degree in Computer Science/Engineering or equivalent work experience  
  • A good level of proficiency in C++.  
  • An interest in or prior experience with pipelines from the file system to packages.   
  • Basic understanding of localization, narrative pipelines, and handling data through build systems.  
  • Experience with tools development for large teams  
  • Experience with designing efficient systems, tools, and pipelines  
  • Professional experience from the video games industry is beneficial 

 

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