Job position

Senior Tool programmer (Node system)

Snowdrop, Programming, Malmö

Job Description

Snowdrop is a powerful game engine that enables Ubisoft content creators to set their creative minds free. Fast and flexible, Snowdrop gives developers innovative tools designed from the ground up for creating the unknown. Snowdrop provides the perfect canvas for game developers to paint the games of the future. 

Working in our tech and tools team, your primary focus will be to ensure structured continued development of our inhouse engine Snowdrop™. You will be part of a friendly team of twelve programmers who demonstrates technical transparency and close collaboration to achieve the goals.

As a tool programmer (node system) you will have centralized code ownership for the user-interfacing part of the node system. This is a key position with the goal to provide clarity for projects and their developers where to turn to for requests and questions. You will have a clear ownership inside the team, to be the one central point for core development and a roadmap where we want to take the system with the needs of the projects as focus.

You will enable to relieve node programmers on the projects to put their focus on making the best game possible and to be the bridge between game projects.

This is a permanent position based in Malmö Sweden, with the opportunity to work partially from home according to our Flexible Workplace Policy. Please apply in English (our company language), and we’ll check your application asap!
What you’ll do

  • Working in C++ on our integrated editor/game development tools
  • Designing, implementing, and iterating on new and existing systems and tools
  • Developing Snowdrop as a shared and complex ecosystem for video games creation
  • Developing and maintaining a node system and tools shared through Snowdrop
  • Supporting multiple teams around the world with knowledge and practical help
  • Working towards improving documentation and samples

About Production Technology at Ubisoft 

At Ubisoft, there are no limits to creativity. Innovation comes from every corner and our game teams are constantly pushing the boundaries of technology to transform ideas into fantastical worlds. To bolster their efforts, Ubisoft’s Production Technology department is a transversal group that unites more than 400 experts across the company around a mission to develop the best tools and technologies that enable our studios to bring their visions to life. From designing our proprietary game engines and state-of-the-art middleware solutions used by our worldwide developer community, to leveraging the latest machine learning breakthroughs in R&D, Production Technology team members don’t just help Ubisoft creators make games: they work together to pioneer innovations that change the way games are made.


What you’ll bring

We are looking for an experienced curious programmer who wants to investigate our codebase and engine to find strengths and weaknesses. Then, take pride in taking it to new levels! We believe you have experience with codebases of extensive size and that you have worked with new and old code of varying quality. Besides the above we’re looking for someone who is well organized, aligned with our core values and the following skills and experience:

  • Professional high competence in C++
  • Experience working with Node graph pattern and data driven engines (Node Graphs, Unreal Engine Blueprint, etc.)
  • Worked with software related to game engines
  • Worked with software development closely with the software users

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