Job position

QC Programmer (C++)

Snowdrop, Programming, Malmö

Job Description

Snowdrop is a powerful game engine that enables Ubisoft content creators to set their creative minds free. Fast and flexible, Snowdrop gives developers innovative tools designed from the ground up for creating the unknown. Snowdrop provides the perfect canvas for game developers to paint the games of the future.

Join our Engine QC team, where you’ll work closely with our advanced tech teams in game engine technology and research & development. As a QC Programmer, your main focus will be on testing and automation. You’ll be responsible for overseeing all testing for the Snowdrop engine. Your key tasks include assessing and improving the engine, integrating essential tools and technologies to maintain top-notch quality in our work, and creating thorough test cases. You’ll also lead the way in developing new testing methods. 

If you’re driven to take on challenging endeavors within the realm of large-scale production systems and tooling, and if you are committed to doing things right, we encourage you to explore this opportunity further. Join us in our mission to drive innovation and excellence in our organization. 

This is a permanent position based in Malmö Sweden, with the opportunity to work partially from home according to our Flexible Workplace Policy. Please apply in English (our company language), and we’ll check your application asap! 

What you’ll do 

  • Lead the way in researching, creating, and using new testing tools and methods to improve coverage and efficiency. 
  • Build a strong testing framework specifically designed for Snowdrop, mostly using C++. 
  • Work closely with the team to plan features and for assessing feature test plans. 
  • Offer valuable assistance to teams around the world by sharing your knowledge and providing practical help. 

What you’ll get

A fun, creative, and passionate workplace.

Here you will get to work in a constantly evolving environment with a range of new technologies and it will be your responsibility to provide requirements and use-cases to developers working with Continuous Integration. To ensure that best practices are clearly defined and documented you will collaborate with the Snowdrop Documentation team.

We aim to build a team that continuously pushes the boundaries of what’s possible in game development, and because we love to learn and grow from the people around us, we might ask you to complete a practical test as a part of the recruitment process.

About Production Technology at Ubisoft 

At Ubisoft, there are no limits to creativity. Innovation comes from every corner and our game teams are constantly pushing the boundaries of technology to transform ideas into fantastical worlds. To bolster their efforts, Ubisoft’s Production Technology department is a transversal group that unites more than 400 experts across the company around a mission to develop the best tools and technologies that enable our studios to bring their visions to life. From designing our proprietary game engines and state-of-the-art middleware solutions used by our worldwide developer community, to leveraging the latest machine learning breakthroughs in R&D, Production Technology team members don’t just help Ubisoft creators make games: they work together to pioneer innovations that change the way games are made.


What you’ll bring

We’re looking for you with great technical skills, a strong team-oriented mindset, and a solid commitment to excellence. We believe you are observant, understanding, and capable of communicating possibilities and threats clearly whilst bringing development forward. Besides the above we’re looking for someone aligned with our core values and the following skills and experience:

  • Strong programming skills in C++. 
  • Interest in test automation methods and practices. 
  • Demonstrated success in creating automated testing procedures. 
  • Enthusiasm for working with telemetry capture systems. For instance ElasticSearch.  
  • If you have experience with Python that’s a bonus because it will also be part of the standard toolbox.  

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