Job position

Level Designer

Star Wars Project, Game & Level Design, Malmö

Job Description

We’re collaborating with Disney and Lucasfilm Games on a new story-driven open-world video game set in the beloved Star Wars galaxy. This is a lore we love and want to do justice with a game and story that bring both new and lifelong fans on an immersive and outstanding journey that will stay with them for years.

As a Level Designer at Massive Entertainment you’ll utilize gameplay mechanics, narrative beats and artistic direction to create fun levels for our players to solve and accomplish. You'll have ownership over content areas within the Open World and collaborate with other disciplines to help create a memorable player experience for an established IP.

This is a permanent position based in Malmö Sweden and requires working onsite. We kindly ask you to apply with your CV and message to the hiring manager/cover letter in English. Applications will be reviewed whilst the job-ad is posted.


  • Conceptualizing, designing, building, and scripting bespoke levels;
  • Designing and implementing areas of the game including layout, character placement, objectives, and other gameplay-related entities;
  • Collaborating with the Creative Director and Lead Designers to contribute engaging ideas towards all aspects of game design;
  • Collaborating with other Level Designers to define and refine level layouts, creating a fun, satisfying, and polished level design flow;
  • Working closely with the narrative and art departments to conceive and design environments that are innovative and visually impressive;
  • Collaborating with the engineering team to develop and enhance the development of tools and processes used in building our levels.


As an experienced Level Designer, you understand what makes for good gameplay. You are empathic and a good communicator in English (our company language), which allows you to clearly outline your ideas, collaborate with your peers, and develop strong relationships.

Besides the above we’re looking for someone aligned with our core values and the following skills and experience:

  • Proven professional experience with Level Design within a major game production(s) and ideally several AAA dev-cycles;
  • Extensive Level Design knowledge and principles, incorporating AAA open world games;
  • Ability to design game levels utilizing 3D tools (e.g. UnrealEd, Maya, Max, Hammer, Radiant or similar 3D editors), and to AAA quality;
  • Previous experience with scripting tools (e.g. Kismet/Blueprints, Bolt, and/or Snowdrop);
  • A degree in Game/Level Design, a similar field, or the equivalent work experience.

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