Job position

Lead Concept Artist

Tom Clancy's The Division 2, Art, Malmö

Job Description

At Massive, we are currently looking for the new passionate Lead Concept Artist to contribute to the development in the ambitious art team. You will contribute to enhancing, designing and creating the immersive worlds Massive is known for, by bringing your own thoughts to the table.

This is a permanent position based in Malmö, Sweden, and requires working onsite.


  • Leading the development of high quality Concept Art for AAA games
  • Creation and maintenance of a prospering art culture within the Concept Art Team 
  • Ensuring a productive internal workflow and beneficial relationships with external partners
  • Prioritizing and managing the team’s day-to-day tasks to ensure that deliverables are completed on time and to specifications through stand-ups and synchronization meetings to communicate vision and needs with other teams
  • Organizing work and backlog using project management / planning tools i.e. Jira
  • Working together with producers, leads, directors and other teams to push project quality 

You as a person
You have a few years of experience, three or more published titles behind you and now you are looking for a new opportunity! The title will allow you to join and lead a team at an international studio, working on an AAA title. As a lead you are well organized, like being on top of things and find the success of your team very important. You have the ability to anticipate and find solutions to problems that may occur within the team, a task that you find inspiring. By interest in the process you strive to have an effective concept art workflow for production. As an artist, you have a passion for concept art for the films and games industry. Preferably you have a combination of classical art training and concept art training with a focus on games. You have very high standards and feel ready to take concept art to the next level and we can see that by looking at your portfolio.


  • 3+ years of working with environment and character concept art
  • At least 1 years' experience of leading a team, preferably in agile project management
  • Working knowledge of Adobe Photoshop and familiarity with game engines
  • Ability to create concepts of environments, characters and props to AAA standard
  • At least 1 AAA shipped as a Lead Concept Artist
  • Advanced understanding of composition and lighting
  • Experience with next gen game development

Please note that applications without a portfolio will not be considered. 

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