Gameplay Programmer (AI)


Job Description

As a Gameplay Programmer, you will be working heavily with the Design discipline in order to create robust technical implementations of their ideas. Your work will consist of working iteratively in concert with Designers in order to create systems that satisfy their briefs whilst being technically elegant and performant. To be successful in this role, you should also have an interest in working with in-game AI behavior.

What you’ll do:

  • Adapt existing technical designs into functional code systems, with support from Senior and Lead programmers
  • Work in tandem with design in order to create robust, scalable gameplay systems
  • Create data-driven code systems that satisfy performance requirements whilst matching their respective design briefs


You’re (a):

  • Skilled C++ programmer, with complete understanding of modern C++
  • Excellent communicator, both written and spoken English, including technical documentation
  • Interested in creating gameplay AI
  • Familiar with Game Design concepts

NB starting date for this position will be August 2020

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