Do you have an interest in how code makes audio work in games? Can you design intuitive systems handling complex problems? Then we got a great opportunity for you!
Ubisoft Stockholm is looking for a self-driven Audio Programmer for our work on Avatar together with Massive. With a clear direction from the Audio Director on the project, you will work closely with designers and other programmers to create new systems and components as well as improve and maintain existing ones – setting the tone for the beautiful world of Pandora.
What you do:
- Drive design, implementation, debugging and iterate on new and existing audio technologies.
- Collaborate with audio designers and other teams to create best-in-class audio systems.
- Analyze and correct bugs identified by people from other crafts, the quality control team or you and your peers.
- Identify needs and low hanging fruits to solve complex audio problems.
- Constant learner with a degree in computer science, engineering or equivalent work experience.
- Experienced programmer with knowledge of game engine systems, digital audio fundamentals and perhaps you've also worked with tools.
- Problem-solver with good understanding of C/C++, including: refactoring, optimization, debugging and testing.
Autonomous team player who enjoys profiling, low-level optimizations and performance sensitive programming.
- Prestige-less collaborator with interest or experience in working with Wwise, auditory perception theory or audio DSP programming to name a few.
Is this an opportunity that gets your attention? We would love to hear from you.