Job position

Audio Programmer

Tom Clancy's The Division 2, Programming, Malmö

Job Description

You will work closely with audio designers to design, create and maintain systems and tools in Snowdrop, our in-house developed engine.

This is a permanent position based in Malmö, Sweden, and requires working onsite.

Responsibilities

  • Driving the development of the snowdrop audio-tools & systems, in collaboration with the audio team
  • Maintaining the current tools & systems in a workable state
  • Being responsible for all audio tech issues that might arise, and find the most efficient solutions to fix them

You as a person
You will be part of a team of programmers where quality and attention to detail is highly valued. You will also work close to both game-designers and operations in your daily work, as a part of a team of highly motivated, passionate and skilled game developers. You probably have a passion for creating games, and breath-taking animations, and will most likely describe yourself as creative, hard-working, result oriented and cooperative.

Qualifications

  • 1+ AAA title shipped as an Audio Programmer using C++ programming
  • Development experience with PS4/XboxOne/PC with a focus on code performance and optimization techniques
  • Work experience with Wwise and DSP programming
  • Work experience with a multi-threaded code-base
  • Experience with sound propagation

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