Job position

AI Programmer

Tom Clancy's The Division 2, Programming, Malmö

Job Description

Working as part of the AI team, your primary focus will be on implementing and maintaining the various AI systems. As an AI programmer you will work iteratively and in close collaboration with other programmers, designers, artists and testers to realize AAA features and systems for multiple platforms using our in-house engine Snowdrop™. You will be part of a friendly team working in a client/server environment and be expected to craft high quality scalable solutions with performance, memory and bandwidth taken into account.

This is a permanent position based in Malmö, Sweden, and requires working onsite.

Responsibilities

  • Designing, implementing and iterating on new and existing AI systems and features
  • Working in depth with C++ programming
  • Conducting the development of a multi-threaded environment
  • Working in a client/server networking environment on a daily basis
  • Performance awareness in algorithms as well as in memory and bandwidth usage
  • Being a part of a team who aims to craft the best player experience as possible

You as a person
You will be part of a team of programmers where quality and attention to detail is highly valued. You will also work close to both game-designers and operations in your daily work, as a part of a team of highly motivated, passionate and skilled game developers. You probably have a passion for creating games, and breath-taking animations, and will most likely describe yourself as creative, hard-working, result oriented and cooperative.

Qualifications

 

  • 4+ years of professional C++ programming experience in the video game industry, ideally also experience with multithreaded development
  • AI game development experience, preferably from PS4 or XBOX One
  • Experience with client/server architectures and multiplayer game programming
  • Ability to accurately predict task duration and understand dependencies

 

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