FAQ
Thank you for your interest in working at Ubisoft Massive! Before you send your job application to us, please make sure to follow these guidelines and read the FAQ below.
- Please only send applications written in English or in Swedish. We cannot process applications written in any other language.
- Always include a complete CV, listing your gender, age, address & contact information, education and work experience.
- Also include a cover letter explaining why you are the best candidate for the position.
- If you include text documents, please make sure to use standard Word or PDF formats.
Do you offer your employees any benefits?
When you join our team, we offer:
- Passion and commitment in realizing ideas
- Fun & creative environment
- Team spirit
- Working with AAA-titles
- Internal opportunities
- Competitive salary
- 25 days holiday
- Health plan
- Pension plan
- Subsidized gym membership
- Boxercise classes
- Breakfast & fruit
- Social events
- Development & Training
- Custom fit office in city centre location
I'm interested in a position but I want more information. What should I do?
Please feel free to call our switch board on +46 (0)40 600 10 00 and ask for one of our recruiters.
I want to send you a job application, but none of the currently available positions fit my skills and experience. What should I do?
We are always looking for talented and experienced game developers. Even if we don't have an appropriate position available right now, please don't hesitate to complete our Open Application form, which you may find here. We keep all applications for 12 months and we will be in touch if your qualifications fit any current or future needs.
I previously submitted an application but now I want to send you more information or work samples. Can I do that?
Yes, absolutely! Please make sure that you clearly state in your cover letter that it contains information or work samples connected to your previous application.
How do I know that a listed job position is still vacant?
As soon as we fill a position we remove the job description from our web site. If it is listed, don't hesitate to send us your application, even if it's been up for a long time. Alternatively, please submit an Open Application - if a suitable position becomes available, we will be in touch.
Do you accept Beta testers?
Sometimes we need passionate gamers to act as Beta testers for our games. When the time comes, all necessary information to apply to the Beta tester program, will be listed on each games' website. Please do not email to enquire about beta testing.
I'm thinking of doing my internship within the games industry. Do you accept internships?
Yes, absolutely! We are more than happy to accept internship applications from students in full-time higher education - you can find available opportunities listed here. Please make sure that your application consists of a CV, work samples, and a cover letter stating what type of area you are interested in as well as a start- and finish-date.
I'm thinking of doing my Bachelors'/Masters' dissertation/thesis on the subject of game development. Do you provide guidance for students?
We are more than happy to accept suggestions from students. Please feel free to send us your suggestion in addition to your CV. If your idea and qualifications fit a potential dissertation/thesis position we will be in touch shortly.
I want to get into the games industry but I have no experience. Can you help me?
Unfortunately we cannot provide any individual guidance to help you to get into the industry. Of course, if you feel that you have qualifications that fit any of our available positions, please send us your application regardless if you have professional game industry experience or not. We will carefully consider your CV and get back to you if we think that your qualifications are appropriate for the position.
What programs and tools do you use?
Our Game Designers mainly use in-house developed mission editors and tools to create a good gameplay experience. When writing documents they use Word and Excel, and at times we have even spotted them using pen and paper.
Our Artists use modo, Lightwave 3D, Maya and PhotoShop to create 3D models and textures. They also use various specialized tools for animation, movie editing and concept creation. WACOM boards are also frequently used.
All our Programmers use Visual Studio C++ to develop our games and in-house editors. They also use specialized tools such as VTune to further improve stability and performance.



